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CLC number: TP391

On-line Access: 2014-07-10

Received: 2013-12-01

Revision Accepted: 2014-02-18

Crosschecked: 2014-06-16

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Journal of Zhejiang University SCIENCE C 2014 Vol.15 No.7 P.514-524


Procedural generation and real-time rendering of a marine ecosystem

Author(s):  Rong Li, Xin Ding, Jun-hao Yu, Tian-yi Gao, Wen-ting Zheng, Rui Wang, Hu-jun Bao

Affiliation(s):  State Key Lab of CAD & CG, Zhejiang University, Hangzhou 310027, China; more

Corresponding email(s):   wtzheng@cad.zju.edu.cn

Key Words:  Procedural generation, Marine ecosystem, Biological feature, Graphic processing unit acceleration

Rong Li, Xin Ding, Jun-hao Yu, Tian-yi Gao, Wen-ting Zheng, Rui Wang, Hu-jun Bao. Procedural generation and real-time rendering of a marine ecosystem[J]. Journal of Zhejiang University Science C, 2014, 15(7): 514-524.

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author="Rong Li, Xin Ding, Jun-hao Yu, Tian-yi Gao, Wen-ting Zheng, Rui Wang, Hu-jun Bao",
journal="Journal of Zhejiang University Science C",
publisher="Zhejiang University Press & Springer",

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%T Procedural generation and real-time rendering of a marine ecosystem
%A Rong Li
%A Xin Ding
%A Jun-hao Yu
%A Tian-yi Gao
%A Wen-ting Zheng
%A Rui Wang
%A Hu-jun Bao
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%D 2014
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%DOI 10.1631/jzus.C1300342

T1 - Procedural generation and real-time rendering of a marine ecosystem
A1 - Rong Li
A1 - Xin Ding
A1 - Jun-hao Yu
A1 - Tian-yi Gao
A1 - Wen-ting Zheng
A1 - Rui Wang
A1 - Hu-jun Bao
J0 - Journal of Zhejiang University Science C
VL - 15
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EP - 524
%@ 1869-1951
Y1 - 2014
PB - Zhejiang University Press & Springer
ER -
DOI - 10.1631/jzus.C1300342

Underwater scene is one of the most marvelous environments in the world. In this study, we present an efficient procedural modeling and rendering system to generate marine ecosystems for swim-through graphic applications. To produce realistic and natural underwater scenes, several techniques and algorithms have been presented and introduced. First, to distribute sealife naturally on a seabed, we employ an ecosystem simulation that considers the influence of the underwater environment. Second, we propose a two-level procedural modeling system to generate sealife with unique biological features. At the base level, a series of grammars are designed to roughly represent underwater sealife on a central processing unit (CPU). Then at the fine level, additional details of the sealife are created and rendered using graphic processing units (GPUs). Such a hybrid CPU-GPU framework best adopts sequential and parallel computation in modeling a marine ecosystem, and achieves a high level of performance. Third, the proposed system integrates dynamic simulations in the proposed procedural modeling process to support dynamic interactions between sealife and the underwater environment, where interactions and physical factors of the environment are formulated into parameters and control the geometric generation at the fine level. Results demonstrate that this system is capable of generating and rendering scenes with massive corals and sealife in real time.



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