Full Text:   <3764>

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CLC number: TP391.4

On-line Access: 2024-08-27

Received: 2023-10-17

Revision Accepted: 2024-05-08

Crosschecked: 2015-04-13

Cited: 0

Clicked: 8790

Citations:  Bibtex RefMan EndNote GB/T7714

 ORCID:

Xiao-fang Huang

http://orcid.org/0000-0002-1210-7580

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Frontiers of Information Technology & Electronic Engineering  2015 Vol.16 No.5 P.367-379

http://doi.org/10.1631/FITEE.1400351


A method of shadow puppet figure modeling and animation


Author(s):  Xiao-fang Huang, Shou-qian Sun, Ke-jun Zhang, Tian-ning Xu, Jian-feng Wu, Bin Zhu

Affiliation(s):  College of Computer Science and Technology, Zhejiang University, Hangzhou 310027, China; more

Corresponding email(s):   xfhuangava@gmail.com, ssq@zju.edu.cn, channy@zju.edu.cn, alicexutt@163.com, jianfw@126.com, zhubinxx@sohu.com

Key Words:  Shadow play, Shadow puppet figure, 3D human body, Data processing, 2D modeling



Abstract: 
To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary, spread by ancients, or carved and painted by shadow puppet artists, without consideration of real dimensions or the appearance of human bodies. This study proposes an algorithm to transform 3D human models to 2D puppet figures for shadow puppets, including automatic location of feature points, automatic segmentation of 3D models, automatic extraction of 2D contours, automatic clothes matching, and animation. Experiment proves that more realistic and attractive figures and animations of the shadow puppet can be generated in real time with this algorithm.

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