CLC number: TP391.4
On-line Access: 2024-08-27
Received: 2023-10-17
Revision Accepted: 2024-05-08
Crosschecked: 2015-03-09
Cited: 15
Clicked: 10161
Qi-rong Mao, Xin-yu Pan, Yong-zhao Zhan, Xiang-jun Shen. Using Kinect for real-time emotion recognition via facial expressions[J]. Frontiers of Information Technology & Electronic Engineering, 2015, 16(4): 272-282.
@article{title="Using Kinect for real-time emotion recognition via facial expressions",
author="Qi-rong Mao, Xin-yu Pan, Yong-zhao Zhan, Xiang-jun Shen",
journal="Frontiers of Information Technology & Electronic Engineering",
volume="16",
number="4",
pages="272-282",
year="2015",
publisher="Zhejiang University Press & Springer",
doi="10.1631/FITEE.1400209"
}
%0 Journal Article
%T Using Kinect for real-time emotion recognition via facial expressions
%A Qi-rong Mao
%A Xin-yu Pan
%A Yong-zhao Zhan
%A Xiang-jun Shen
%J Frontiers of Information Technology & Electronic Engineering
%V 16
%N 4
%P 272-282
%@ 2095-9184
%D 2015
%I Zhejiang University Press & Springer
%DOI 10.1631/FITEE.1400209
TY - JOUR
T1 - Using Kinect for real-time emotion recognition via facial expressions
A1 - Qi-rong Mao
A1 - Xin-yu Pan
A1 - Yong-zhao Zhan
A1 - Xiang-jun Shen
J0 - Frontiers of Information Technology & Electronic Engineering
VL - 16
IS - 4
SP - 272
EP - 282
%@ 2095-9184
Y1 - 2015
PB - Zhejiang University Press & Springer
ER -
DOI - 10.1631/FITEE.1400209
Abstract: emotion recognition via facial expressions (ERFE) has attracted a great deal of interest with recent advances in artificial intelligence and pattern recognition. Most studies are based on 2D images, and their performance is usually computationally expensive. In this paper, we propose a real-time emotion recognition approach based on both 2D and 3D facial expression features captured by kinect sensors. To capture the deformation of the 3D mesh during facial expression, we combine the features of animation units (AUs) and feature point positions (FPPs) tracked by kinect. A fusion algorithm based on improved emotional profiles (IEPs) and maximum confidence is proposed to recognize emotions with these real-time facial expression features. Experiments on both an emotion dataset and a real-time video show the superior performance of our method.
This paper proposes a method for facial expression recognition by combining 2D and 3D data which are captured by Kinect. The presented approach to FER (or ER) is rather obvious and straightforward, nevertheless it is valuable and worthy to be published.
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