Full Text:   <857>

Summary:  <126>

CLC number: G434

On-line Access: 2019-03-11

Received: 2017-12-15

Revision Accepted: 2018-04-24

Crosschecked: 2019-02-15

Cited: 0

Clicked: 1148

Citations:  Bibtex RefMan EndNote GB/T7714


Ricardo S. Alonso


Óscar García


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Frontiers of Information Technology & Electronic Engineering  2019 Vol.20 No.2 P.265-282


Collaborative learning via social computing

Author(s):  Ricardo S. Alonso, Javier Prieto, Óscar García, Juan M. Corchado

Affiliation(s):  BISITE Research Group, University of Salamanca, Edificio I+D+i, C/ Espejo, Salamanca 37008, Spain

Corresponding email(s):   ralorin@usal.es, oscgar@usal.es

Key Words:  Context-awareness, Collaborative learning, Social computing, Virtual organizations, Wireless sensor networks, Real time location system

Ricardo S. Alonso, Javier Prieto, Óscar García, Juan M. Corchado. Collaborative learning via social computing[J]. Frontiers of Information Technology & Electronic Engineering, 2019, 20(2): 265-282.

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A1 - Ricardo S. Alonso
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DOI - 10.1631/FITEE.1700840

Educational innovation is a field that has been greatly enriched by using technology in its processes, resulting in a learning model where information comes from numerous sources and collaboration takes place among multiple students. One attractive challenge within educational innovation is the design of collaborative learning activities from the social computing point of view, where collaboration is not limited to student-to-student relationships, but includes student-to-machine interactions. At the same time, there is a great lack of tools that give support to the whole learning process and are not restricted to specific aspects of the educational task. In this paper, we present and evaluate context-aware framework for collaborative learning applications (CAFCLA) as a solution to these problems. CAFCLA is a flexible framework that covers the entire process of developing collaborative learning activities, taking advantage of contextual information and social interactions. Its application in the experimental case study of a collaborative WebQuest within a museum has shown that, among other benefits, the use of social computing improves the learning process, fosters collaboration, enhances relationships, and increases engagement.




Darkslateblue:Affiliate; Royal Blue:Author; Turquoise:Article


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