CLC number: G434
On-line Access: 2024-08-27
Received: 2023-10-17
Revision Accepted: 2024-05-08
Crosschecked: 2019-02-15
Cited: 0
Clicked: 5989
Citations: Bibtex RefMan EndNote GB/T7714
Ricardo S. Alonso, Javier Prieto, Óscar García, Juan M. Corchado. Collaborative learning via social computing[J]. Frontiers of Information Technology & Electronic Engineering, 2019, 20(2): 265-282.
@article{title="Collaborative learning via social computing",
author="Ricardo S. Alonso, Javier Prieto, Óscar García, Juan M. Corchado",
journal="Frontiers of Information Technology & Electronic Engineering",
volume="20",
number="2",
pages="265-282",
year="2019",
publisher="Zhejiang University Press & Springer",
doi="10.1631/FITEE.1700840"
}
%0 Journal Article
%T Collaborative learning via social computing
%A Ricardo S. Alonso
%A Javier Prieto
%A Óscar García
%A Juan M. Corchado
%J Frontiers of Information Technology & Electronic Engineering
%V 20
%N 2
%P 265-282
%@ 2095-9184
%D 2019
%I Zhejiang University Press & Springer
%DOI 10.1631/FITEE.1700840
TY - JOUR
T1 - Collaborative learning via social computing
A1 - Ricardo S. Alonso
A1 - Javier Prieto
A1 - Óscar García
A1 - Juan M. Corchado
J0 - Frontiers of Information Technology & Electronic Engineering
VL - 20
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%@ 2095-9184
Y1 - 2019
PB - Zhejiang University Press & Springer
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DOI - 10.1631/FITEE.1700840
Abstract: Educational innovation is a field that has been greatly enriched by using technology in its processes, resulting in a learning model where information comes from numerous sources and collaboration takes place among multiple students. One attractive challenge within educational innovation is the design of collaborative learning activities from the social computing point of view, where collaboration is not limited to student-to-student relationships, but includes student-to-machine interactions. At the same time, there is a great lack of tools that give support to the whole learning process and are not restricted to specific aspects of the educational task. In this paper, we present and evaluate context-aware framework for collaborative learning applications (CAFCLA) as a solution to these problems. CAFCLA is a flexible framework that covers the entire process of developing collaborative learning activities, taking advantage of contextual information and social interactions. Its application in the experimental case study of a collaborative WebQuest within a museum has shown that, among other benefits, the use of social computing improves the learning process, fosters collaboration, enhances relationships, and increases engagement.
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