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Received: 2005-08-31

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Journal of Zhejiang University SCIENCE A 2006 Vol.7 No.6 P.1018~1025

10.1631/jzus.2006.A1018


Efficient rendering of breaking waves using MPS method


Author(s):  WANG Qiang, ZHENG Yao, CHEN Chun, TADAHIRO Fujimoto, CHIBA Norishige

Affiliation(s):  School of Computer Science, Zhejiang University, Hangzhou 310027, China; more

Corresponding email(s):   wangqiang@cad.zju.edu.cn

Key Words:  Moving particle semi-implicit (MPS), Particle-system, Surface reconstruction


WANG Qiang, ZHENG Yao, CHEN Chun, TADAHIRO Fujimoto, CHIBA Norishige. Efficient rendering of breaking waves using MPS method[J]. Journal of Zhejiang University Science A, 2006, 7(6): 1018~1025.

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author="WANG Qiang, ZHENG Yao, CHEN Chun, TADAHIRO Fujimoto, CHIBA Norishige",
journal="Journal of Zhejiang University Science A",
volume="7",
number="6",
pages="1018~1025",
year="2006",
publisher="Zhejiang University Press & Springer",
doi="10.1631/jzus.2006.A1018"
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%T Efficient rendering of breaking waves using MPS method
%A WANG Qiang
%A ZHENG Yao
%A CHEN Chun
%A TADAHIRO Fujimoto
%A CHIBA Norishige
%J Journal of Zhejiang University SCIENCE A
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%P 1018~1025
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%D 2006
%I Zhejiang University Press & Springer
%DOI 10.1631/jzus.2006.A1018

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T1 - Efficient rendering of breaking waves using MPS method
A1 - WANG Qiang
A1 - ZHENG Yao
A1 - CHEN Chun
A1 - TADAHIRO Fujimoto
A1 - CHIBA Norishige
J0 - Journal of Zhejiang University Science A
VL - 7
IS - 6
SP - 1018
EP - 1025
%@ 1673-565X
Y1 - 2006
PB - Zhejiang University Press & Springer
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DOI - 10.1631/jzus.2006.A1018


Abstract: 
This paper proposes an approach for rendering breaking waves out of large-scale of particle-based simulation. moving particle semi-implicit (MPS) is used to solve the governing equation, and 2D simulation is expanded to 3D representation by giving motion variation using fractional Brownian motion (fBm). The waterbody surface is reconstructed from the outlines of 2D simulation. The splashing effect is computed according to the properties of the particles. Realistic features of the wave are rendered on GPU, including the reflective and refractive effect and the effect of splash. Experiments showed that the proposed method can simulate large scale breaking waves efficiently.

Darkslateblue:Affiliate; Royal Blue:Author; Turquoise:Article

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