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CLC number: TP391

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Received: 2007-12-10

Revision Accepted: 2008-05-04

Crosschecked: 2008-11-10

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Journal of Zhejiang University SCIENCE A 2008 Vol.9 No.12 P.1656~1665


Using relief texture for interactive and tangible virtual environments

Author(s):  Junae KIM, Seonhyung SHIN, Gerard Jounghyun KIM

Affiliation(s):  Digital Contents Division, Electronic and Telecommunications Research Institute, Daejon 305-700, Korea; more

Corresponding email(s):   gjkim@korea.ac.kr

Key Words:  Relief texture (RT), Image-based modeling, Tangible interaction, Virtual environment

Junae KIM, Seonhyung SHIN, Gerard Jounghyun KIM. Using relief texture for interactive and tangible virtual environments[J]. Journal of Zhejiang University Science A, 2008, 9(12): 1656~1665.

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author="Junae KIM, Seonhyung SHIN, Gerard Jounghyun KIM",
journal="Journal of Zhejiang University Science A",
publisher="Zhejiang University Press & Springer",

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%T Using relief texture for interactive and tangible virtual environments
%A Junae KIM
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%A Gerard Jounghyun KIM
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%I Zhejiang University Press & Springer
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T1 - Using relief texture for interactive and tangible virtual environments
A1 - Junae KIM
A1 - Seonhyung SHIN
A1 - Gerard Jounghyun KIM
J0 - Journal of Zhejiang University Science A
VL - 9
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SP - 1656
EP - 1665
%@ 1673-565X
Y1 - 2008
PB - Zhejiang University Press & Springer
ER -
DOI - 10.1631/jzus.A0720113

This paper first introduces a way to improve interactivity with high polygon count virtual objects through the “mixed” use of image-based representation within one object. That is, both 3D polygonal and image-based representations are maintained for an object, and switched for rendering depending on the functional requirement of the object. Furthermore, in order to reduce the popping effect and provide smooth and gradual transition during the object representation switch, the object is subdivided with the subdivided parts possibly represented differently, i.e., using 3D models or images. As for the image-based representation, the relief texture (RT) method is used. In particular, through the use of the mixed representation, a new way called TangibleScreen is proposed to provide object tangibility by associating the image-based representation with a physical prop (projecting the RTs) in a selective and flexible way. Overall, the proposed method provides a way to maintain an interactive frame rate with selective perceptual details in a large-scale virtual environment, while allowing the user to interact with virtual objects in a tangible way.

Darkslateblue:Affiliate; Royal Blue:Author; Turquoise:Article


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