CLC number: G89
On-line Access: 2024-08-27
Received: 2023-10-17
Revision Accepted: 2024-05-08
Crosschecked: 2009-02-16
Cited: 6
Clicked: 5760
Chee-onn WONG, Jongin KIM, Eunjung HAN, Keechul JUNG. Human-centered modeling for style-based adaptive games[J]. Journal of Zhejiang University Science A, 2009, 10(4): 530-534.
@article{title="Human-centered modeling for style-based adaptive games",
author="Chee-onn WONG, Jongin KIM, Eunjung HAN, Keechul JUNG",
journal="Journal of Zhejiang University Science A",
volume="10",
number="4",
pages="530-534",
year="2009",
publisher="Zhejiang University Press & Springer",
doi="10.1631/jzus.A0820593"
}
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%A Eunjung HAN
%A Keechul JUNG
%J Journal of Zhejiang University SCIENCE A
%V 10
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%@ 1673-565X
%D 2009
%I Zhejiang University Press & Springer
%DOI 10.1631/jzus.A0820593
TY - JOUR
T1 - Human-centered modeling for style-based adaptive games
A1 - Chee-onn WONG
A1 - Jongin KIM
A1 - Eunjung HAN
A1 - Keechul JUNG
J0 - Journal of Zhejiang University Science A
VL - 10
IS - 4
SP - 530
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%@ 1673-565X
Y1 - 2009
PB - Zhejiang University Press & Springer
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DOI - 10.1631/jzus.A0820593
Abstract: This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player’s style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network.
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