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CLC number: TP391

On-line Access: 2014-09-06

Received: 2014-03-21

Revision Accepted: 2014-08-05

Crosschecked: 2014-08-19

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Citations:  Bibtex RefMan EndNote GB/T7714

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Journal of Zhejiang University SCIENCE C 2014 Vol.15 No.9 P.754-763


Quasi-angle-preserving mesh deformation using the least-squares approach

Author(s):  Gang Xu, Li-shan Deng, Wen-bing Ge, Kin-chuen Hui, Guo-zhao Wang, Yi-gang Wang

Affiliation(s):  Department of Computer Science, Hangzhou Dianzi University, Hangzhou 310018, China; more

Corresponding email(s):   xugangzju@gmail.com, yigang.wang@hdu.edu.cn

Key Words:  Mesh deformation, Angle-based representation, Detail-preserving, Least-squares approach

Gang Xu, Li-shan Deng, Wen-bing Ge, Kin-chuen Hui, Guo-zhao Wang, Yi-gang Wang. Quasi-angle-preserving mesh deformation using the least-squares approach[J]. Journal of Zhejiang University Science C, 2014, 15(9): 754-763.

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journal="Journal of Zhejiang University Science C",
publisher="Zhejiang University Press & Springer",

%0 Journal Article
%T Quasi-angle-preserving mesh deformation using the least-squares approach
%A Gang Xu
%A Li-shan Deng
%A Wen-bing Ge
%A Kin-chuen Hui
%A Guo-zhao Wang
%A Yi-gang Wang
%J Journal of Zhejiang University SCIENCE C
%V 15
%N 9
%P 754-763
%@ 1869-1951
%D 2014
%I Zhejiang University Press & Springer
%DOI 10.1631/jzus.C1400103

T1 - Quasi-angle-preserving mesh deformation using the least-squares approach
A1 - Gang Xu
A1 - Li-shan Deng
A1 - Wen-bing Ge
A1 - Kin-chuen Hui
A1 - Guo-zhao Wang
A1 - Yi-gang Wang
J0 - Journal of Zhejiang University Science C
VL - 15
IS - 9
SP - 754
EP - 763
%@ 1869-1951
Y1 - 2014
PB - Zhejiang University Press & Springer
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DOI - 10.1631/jzus.C1400103

We propose an angle-based mesh representation, which is invariant under translation, rotation, and uniform scaling, to encode the geometric details of a triangular mesh. Angle-based mesh representation consists of angle quantities defined on the mesh, from which the mesh can be reconstructed uniquely up to translation, rotation, and uniform scaling. The reconstruction process requires solving three sparse linear systems: the first system encodes the length of edges between vertices on the mesh, the second system encodes the relationship of local frames between two adjacent vertices on the mesh, and the third system defines the position of the vertices via the edge length and the local frames. From this angle-based mesh representation, we propose a quasi-angle-preserving mesh deformation system with the least-squares approach via handle translation, rotation, and uniform scaling. Several detail-preserving mesh editing examples are presented to demonstrate the effectiveness of the proposed method.



Darkslateblue:Affiliate; Royal Blue:Author; Turquoise:Article


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